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Story: A Miracle - The Sister and her Brother

Sally was only eight years old when she heard Mommy and Daddy talking about her little brother, Georgi. He was very sick and they had done everything they could afford to save his life. Only a very expensive surgery could help him now . . . and that was out of the financial question. She heard Daddy say it with a whispered desperation, "Only a miracle can save him now."
Sally went to her bedroom and pulled her piggy bank from its hiding place in the closet. She shook all the change out on the floor and counted it carefully. Three times. The total had to be exactly perfect. No chance here for mistakes. Tying the coins up in a cold-weather-kerchief, she slipped out of the apartment and made her way to the corner drug store.
She waited patiently for the pharmacist to give her attention . . but he was too busy talking to another man to be bothered by an eight-year-old. Sally twisted her feet to make a scuffing noise. She cleared her throat. No good. Finally she took a quarter from its hiding place and banged it on the glass counter. That did it! "And what do you want?" the pharmacist asked in an annoyed tone of voice. "I'm talking to my brother."
"Well, I want to talk to you about my brother," Sally answered back in the same annoyed tone. "He's sick . . . and I want to buy a miracle."
"I beg your pardon," said the pharmacist.
"My Daddy says only a miracle can save him now . . . so how much does a miracle cost?"
"We don't sell miracles here, little girl. I can't help you."
"Listen, I have the money to pay for it. Just tell me how much it costs."
The well-dressed man stooped down and asked, "What kind of a miracle does you brother need?"
"I don't know," Sally answered. A tear started down her cheek. "I just know he's really sick and Mommy says he needs an operation. But my folks can't pay for it . . . so I have my money."
"How much do you have?" asked the well-dressed man.
"A dollar and eleven cents," Sally answered proudly. "And it's all the money I have in the world."
"Well, what a coincidence," smiled the well-dressed man. "A dollar and eleven cents . . . the exact price of a miracle to save a little brother." He took her money in one hand and with the other hand he grasped her mitten and said "Take me to where you live. I want to see your brother and meet your parents."
That well-dressed man was Dr. Carlton Armstrong, renowned surgeon. . specializing in solving Georgi's malady. The operation was completed without charge and it wasn't long until Georgi was home again and doing well.
Mommy and Daddy were happily talking about the chain of events that had led them to this place. "That surgery," Mommy whispered. "It's like a miracle. I wonder how much it would have cost?"
Sally smiled to herself. She knew exactly how much a miracle cost... one dollar and eleven cents... plus the faith of a little child.
Author Unknown
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Story: The Whisper


Recently, I heard a touching story which illustrates the power that words have to change a life -- a power that lies right in the hands of those reading this article. Mary was born with a cleft palate (see the pictures) and had to bear the jokes and stares of cruel children who teased her non-stop about her misshaped lip, crooked nose, and garbled speech. With all the teasing, Mary grew up hating the fact that she was "different". She was convinced that no one, outside her family, could ever love her ... until she entered Mrs. Leonard's class.
Mrs. Leonard had a warm smile, a round face, and shiny brown hair. While everyone in her class liked her, Mary came to love Mrs. Leonard. In the 1950's, it was common for teachers to give their children an annual hearing test. However, in Mary's case, in addition to her cleft palate, she was barely able to hear out of one ear. Determined not to let the other children have another "difference" to point out, she would cheat on the test each year. The "whisper test" was given by having a child walk to the classroom door, turn sideways, close one ear with a finger, and then repeat something which the teacher whispered. Mary turned her bad ear towards her teacher and pretended to cover her good ear. She knew that teachers would often say things like, "The sky is blue," or "What color are your shoes?" But not on that day. Surely, God put seven words in Mrs. Leonard's mouth that changed Mary's life forever. When the "Whisper test" came, Mary heard the words: "I wish you were my little daughter."
Dads, I wish there was some way that I could communicate to you the incredible blessing which affirming words impart to children. I wish, too, that you could sit in my office, when I coun- sel, and hear the terrible damage that individuals received from not hearing affirming words--particularly affirming words from a father. While words from a godly teacher can melt a heart, words from a father can powerfully set the course of a life.
If affirming words were something rarely spoken in your home growing up, let me give you some tips on words and phrases that can brighten your own child's eyes and life.These words are easy to say to any child who comes into your life
 I'm proud of you,
Way to go,
Bingo ... you did it,
Magnificent, I knew you could do it,
What a good helper,
You're very special to me,
I trust you,
What a treasure,
Hurray for you,

Beautiful work,
You're a real trooper,
Well done,

That's so creative,
You make my day,
You're a joy,

Give me a big hug,
You're such a good listener,
You figured it out,
I love you,
You're so responsible,

You remem- bered,
You're the best,
You sure tried hard,
I've got to hand it to you,
I couldn't be prouder of you,
You light up my day,
I'm praying for you,
You're wonderful,
I'm behind you,
You're so kind to your (brother/sister),
You're God's special gift,
I'm here for you.

John Trent, Ph.D.,Vice President of Today's Family, Men of Action
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Story: The Dog in the Well

By Junaid Tahir:

In old times, there was a village having only one well for drinking water. One day a dog fell down in the well and died. The water became filthy and undrinkable.  The worried villagers went to the old wise man for advice. They were told to take 100 buckets of water from the well so that clean water come to the surface of the well. The villagers took 100 buckets but water status was same. They went to the wise man again. He suggested to take another 100 buckets. The villagers did the same but to no avail. They villagers tried third time to take another 100 buckets as per the advice from the wise man but water was still impure. The wise said, How come the whole well is polluted even removing this much considerable amount of water. Did you remove the dog body prior to taking 300 buckets of water? The villagers said, "no sir, you only advised us to take water out, not the dog body !!!"

Reflection:

Several times in life we try to resolve our problems without considering the root cause of the problems. We believe that we are resolving the problem whereas in actual we are working on the side effects of problem not the problem itself. We don't see the big picture to understand the root of the issue.  We take advice from our well wishers but do not use our brain to think logically to analyze the advice and then decideinstead, we start acting blindly on the solutions suggested by others.

Some article you may like:

12 Short Stories Worth Reading



1. Fall and Rise
Today, when I slipped on the wet tile floor a boy in a wheelchair caught me before I slammed my head on the ground.  He said, “Believe it or not, that’s almost exactly how I injured my back 3 years ago .
2. A father's advice
Today, my father told me, “Just go for it and give it a try!  You don’t have to be a professional to build a successful product.  Amateurs started Google and Apple.  Professionals built the Titanic
3. The power of uniqueness.
Today, I asked my mentor – a very successful business man in his 70’s – what his top 3 tips are for success.  He smiled and said, “Read something no one else is reading, think something no one else is thinking, and do something no one else is doing.
4. Looking Back
Today, I interviewed my grandmother for part of a research paper I’m working on for my Psychology class.  When I asked her to define success in her own words, she said, “Success is when you look back at your life and the memories make you smile.
 
5. GOODNESS GRATITUDE
Today, after a 72 hour shift at the fire station, a woman ran up to me at the grocery store and gave me a hug.  When I tensed up, she realized I didn’t recognize her.  She let go with tears of joy in her eyes and the most sincere smile and said, “On 9-11-2001, you carried me out of the World Trade Center.”
 
6. A DOOR CLOSES TO OPEN ANOTHER
Today at 7AM, I woke up feeling ill, but decided I needed the money, so I went into work. At 3PM I got laid off. On my drive home I got a flat tire. When I went into the trunk for the spare, it was flat too. A man in a BMW pulled over, gave me a ride, we chatted, and then he offered me a job.  I start tomorrow.
7. LOOKING BACK
Today, as my father, three brothers, and two sisters stood around my mother’s hospital bed, my mother uttered her last coherent words before she died. She simply said, “I feel so loved right now. We should have gotten together like this more often.”
8. AFFECTION
Today, I kissed my dad on the forehead as he passed away in a small hospital bed.  About 5 seconds after he passed, I realized it was the first time I had given him a kiss since I was a little boy. (Too bad and extremely unlucky person on earth)
9. INNOCENCE
Today, in the cutest voice, my 8-year-old daughter asked me to start recycling. I chuckled and asked, “Why?” She replied, “So you can help me save the planet.”  I chuckled again and asked, “And why do you want to save the planet?” “Because that’s where I keep all my stuff,” she said.
10. JOY
Today, when I witnessed a 27-year-old cancer patient laughing hysterically at her 2-year-old daughter’s antics, I suddenly realized that I need to stop complaining about my life and start celebrating it again.
11. KINDNESS
Today, a boy in a wheelchair saw me desperately struggling on crutches with my broken leg and offered to carry my backpack and books for me.  He helped me all the way across campus to my class and as he was leaving he said, “I hope you feel better soon.”.
12. SHARING
Today, I was traveling in Kenya and I met a refugee from Zimbabwe.  He said he hadn’t eaten anything in over 3 days and looked extremely skinny and unhealthy.  Then my friend offered him the rest of the sandwich he was eating.  The first thing the man said was, “We can share it.”
 Cheers to life.
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15 Elephant Tethers that Stop You From Being Creative!



 

The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it. - Dee Hock

circus_elephant_pulling 15 elephant tethers that stop you from being creative!When still a baby, the elephant is tethered by a very thick rope to a stake firmly hammered into the ground.

The elephant tries several times to get free, but it lacks the strength to do so. After some time, the animal gives up trying, believing that it cannot be free.

At this point, the trainer changes the thick rope to a thin one but the elephant makes no attempt to run away. Even when the elephant reaches adulthood, it continues to be tethered by a thin rope, reconciled to its captivity.

As you grow up and gain experience, you absorb assumptions which then drive your life and limit your choices. They are similar to the elephant’s thin rope tied to a post. You can break away from them with a simple tug if you want to but you don’t.

As you acquire more and more experience, your repertoire of blind assumptions grows too, correspondingly limiting your choices. Your experience becomes a hindrance in your being creative.

Here is a list of 15 elephant tethers that possibly hold you back from being creative. Look at them and do identify the ones that apply to you. Are you willing to do something about them and break free?

Tether 1. What will people think?

Your selfconsciousness is one big hurdle in your being creative. You don’t even try to do so many things in life because you are afraid of making a fool of yourself. You waste a lot of your energy in protecting yourself and presenting a ‘good’ image.

You had no such inhibitions as a child and therefore you were naturally creative. It is perhaps the fear of the unknown and what might happen that makes you selfconscious. It holds you back and hinders your creativity.

When you walk into something in spite of the fear, it simply vanishes because by then the unknown turns into the known. The trick is not to think in terms of conquering fear but being with it.

When you let go of your selfconsciousness, you turn more creative.

Tether 2. But I’ve never had any great ideas!

Most people don’t have enough opportunities to bring out their creativity. So their creative abilities remain untapped. It seems to make no difference because not being creative is not too inconvenient.

Being creative is actually a search for a better way and in today’s world most solutions come ready-made. Most of the things that you do have been researched and the ‘best’ ways to do them have been arrived at.

Most people follow the standard ‘best’ ways without questioning - how to clean teeth, how to reach office, etc. They do a great number of tasks automatically.

Trying a ‘different way’ may in fact be inconvenient in most situations - driving speed, the route to office, how to tie your shoe knots, standing in the queues, etc.

Most of these automatic ways are perhaps good. By sticking with them, you are able to accomplish many tasks without thinking. They save time but you end up with the habit of not thinking afresh.

Over time, you develop attitudes and assumptions which prevent you from thinking creatively, locking you into the existing ways of thinking and doing things. You become a prisoner of familiarity. You never have great ideas.

As a result, even when the need arises for you to think differently and generate new ideas, you are unable to do so.

Tether 3. What is the right answer?

One of the worst aspects of formal education is the focus on the correct answer to a question or problem. When somebody asks a question, you generally give an acceptable answer instead of an original one fearing it might be wrong.

While this approach helps you to function smoothly in society, it hurts creative thinking. Real-life issues are ambiguous. There is no one single answer to any problem. There can be several answers if only you think about them. They may all be contradictory and yet correct.

Tether 4. I don’t want to fail.

The fear of failure is something that you learn in school…and it never just goes away. All through school, you perhaps take hundreds of tests, exams, assignments, etc. You are in one big trouble if you fail even once. You are scared of failure.

By the time you finish school, the fear of failure has seeped into your system and you avoid situations which could result in failure. You are extra-careful about whatever you take up. You play safe.

The fear of failure does not let you try new things, crippling your creativity.

Tether 5. That’s not my area.

Creativity requires finding connections between unrelated things. The diversity of your interests and experiences enhances your ability to find connections.

When you explore completely unrelated areas, you are pleasantly surprised by the interrelatedness of almost everything. You start seeing new possibilities when you discover new connections.

In an era of hyper-specialization, the scope of work is getting narrower and narrower. Loss of creativity is the immediate casualty.

When you just stick to your area, you hinder your creativity.

Tether 6. I don’t like uncertainty.

If you are not confused, you are not thinking clearly - Tom Peters

When people are confused, they feel compelled to resolve the situation quickly, making it systematic and orderly again. They are likely to miss the key issues in their haste to do so.

There is something in the culture or perhaps in the education system, which makes people want to be ‘knowers’ rather than ‘find-outers’.

This attachment to ‘knowing’ makes you feel jittery and inept when you ‘don’t know’. This tendency is so engrained that even small kids begin to lose their curiosity in order to become ‘knowers’.

However, when it comes to creative thinking, not knowing is a good thing and ambiguity is a great thing. Certainty is the enemy of creativity.

If you are certain about something, you don’t have much leeway to generate new ideas to solve problems.

Tether 7. That’s the way it is done!

The need for standard ways of doing things is perfectly legitimate. But then it gives rise to an ever increasing number of rules that govern people’s lives.

While some of the rules are legitimate, some are totally unfounded. They are not very different from the thin rope that tethers the elephant.

Tether 8. Everyone says so.

When all think alike, then no one is thinking. — Walter Lippman

The desire to belong is a powerful one and at times it leads to ‘groupthink’. This herd approach is probably a relic from the cave age. It is important to have a mind of your own in order to be creative.

Tether 9. How can a boss lose face ever?

Bosses are generally hung up on being always right. It is unimaginable for them to be proved wrong. They just can’t afford to lose face. Such over-protection of their ego hinders their creativity.

Employees almost always tend to go along with bosses. While harmless minor disagreements are okay, they are careful not to have a difference of opinion when it comes to larger issues.

No boss can be creative if he is surrounded by people who can’t dare to contradict him. He will be provoked into thinking creatively only when his views are challenged by someone.

Tether 10. My work is so boring.

One of the perils of over specialization is repetitive and uninteresting work. It makes you resentful, robbing you of your creative urges.

Tether 11. Smart people respond quickly.

When quick response is valued, you avoid deep thinking missing out on the finer points of an issue. You start giving out readymade answers. In trying to be smart, you sacrifice creative possibilities.

Tether 12. I feel safe when I am like everyone else.

People start off as unique beings. They are very different from each other as children and young adults with their very own likes and dislikes.

Yet, as if by magic, they get into a common mould after they reach their thirties. Their likes, dislikes, wants, needs and goals somehow begin to converge. They seem to become more and more like one another.

As a result, their creative abilities suffer.

Tether 13. I have strong views and firm opinions.

There are people who pride themselves for having firm stands and being inflexible. They have strong views and unshakable opinions. They are too judgmental.

Being judgmental means blocking or ignoring other points of views. It means reducing your options and leaving your mind with much less to work with. It is then reflected in your ability to generate ideas and solutions.

When you are nonjudgmental, you have an open mind. You have more choices. Being nonjudgmental reduces the surface functioning of your mind, stimulating its deeper functioning.

Then you allow your unconscious mind to throw up more ideas into your conscious mind. You are more creative.

Tether 14. Why keep thinking unnecessarily when I have found the answer?

Such is the hurry to find a solution that people are satisfied with the first one that comes to their mind. They stop thinking further.

However, if you don’t share your ‘first’ idea and keep thinking more and more, the subsequent ones are sure to be better.

The more you think, the more the chances to find better solutions. You never know when you will hit the jackpot.

Tether 15. Self-fulfilling prophecy

Two similarly qualified groups of engineers in a company were exhibiting different levels of creativity.

The two groups were alike in all respects. In the research subsequently conducted by the company, there was only one finding.

The difference between the two groups was that engineers on one group believed that ‘I am creative’ and engineers from the other group believed otherwise.

 

Story: A Cry for Help


Once upon a time, there was an island where all the feelings lived: Happiness, Sadness, and all of the others, including Love.
One day it was announced to the feelings that the island would sink, so all repaired their boats and left.
Love was the only one who stayed. Love wanted to persevere until the last possible moment.
When the island was almost sinking, Love decided to ask for help.
Richness was passing by Love in a grand boat. Love said, "Richness, can you take me with you?" Richness answered, "No I can't..There is a lot of gold and silver in my boat. There is no place for you here."
Love decided to ask Vanity, who was also passing by in a beautiful vessel, "Vanity, please help me!" "I can't help you Love. You are all wet and might damage my boat," Vanity answered.
Sadness was close by so Love asked for help, "Sadness let me go with you." "Oh...Love, I am so sad that I need to be by myself!"
Happiness passed by Love too, but she was so happy that she did not even hear when Love called her!
Suddenly, there was a voice, "Come Love, I will take you." It was an elder. Love felt so blessed and overjoyed that he even forgot to ask the elder her name.
When they arrived at dry land, the elder went her own way. Love, realizing how much he owed the elder, asked Knowledge, another elder, "Who helped me?"
"It was Time," Knowledge answered.
"Time?" asked Love. "But why did Time help me?

Knowledge smiled with deep wisdom and answered, "Because only Time is capable of understanding how great Love is.
Author Unknown

A Winning Team


Lee Iacocca once asked legendary football coach Vince Lombardi what it took to make a winning team. The book entitled Iacocca records Lombardi's answer.

There are a lot of coaches with good ball clubs who know the fundamentals and have plenty of discipline but still don't win the game. Then you come to the third ingredient: if you're going to play together as a team, you've got to care for one another. You've got to love each other. Each player has to be thinking about the next guy and saying to himself: If I don't block that man, Paul is going to get his legs broken. I have to do my job well in order that he can do his.

"The difference between mediocrity and greatness," Lombardi said that night, "is the feeling those guys have for each other."

Junaid Tahir 
www.DailyTenMinutes.com

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The Guilt of the Video-Game Millionaires


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One night in March, 2013, Rami Ismail and his business partner Jan Willem released a game for mobile phones called Ridiculous Fishing. Ismail, who was twenty-four at the time and who lives in the Netherlands, woke the following morning to find that the game had made him tens of thousands of dollars overnight. His first reaction was not elation but guilt. His mother, who has a job in local government, had already left for work. "Ever since I was a kid I've watched my mom wake up at six in the morning, work all day, come home, make my brother and me dinner—maybe shout at me for too much 'computering,' " he said. "My first thought that day was that while I was asleep I'd made more money than she had all year. And I'd done it with a mobile-phone game about shooting fish with a machine gun."

Ridiculous Fishing made a hundred thousand dollars in its first month on Apple's App Store. It won the Design Award at the 2013 Apple Worldwide Developers Conference and continued to sell well, passing a million dollars in sales within six months of its release. Ismail and Willem had begun making games together while in college, and to create Ridiculous Fishing they had worked in borrowed office space and subsisted on a diet of instant ramen. "Somewhere in the back of your head you know that you worked hard, that you sacrificed your stability and you took on the risk of financial ruin for a long while," Ismail told me. "You did things that other people were not willing or capable of. And that paid off. But, even so, it feels awful. I couldn't get rid of the image of my mother in her car, driving to work."

Ismail is not the only game maker who, in recent years, has struggled to adjust to unexpected financial success. Today, makers of independent games can earn a windfall far more swiftly than their counterparts in film or music. A game developer is able to work alone, on a laptop in a public library or in a one-bedroom apartment. Then, when a game is finished, online stores such as the App Store or the digital PC-game store Steam make the work available to a global audience in an instant. Seventy per cent of every sale on Steam and the App Store goes directly to the developer. The stores release the income to developers at the end of the month.

Most games, however, do not make a great deal of money. Each month, thousands of new games are made available on Steam and in the App Store, and, although Apple boasted in 2012 that it had paid out a billion dollars to app and game developers the previous year, Forbes estimates that the average game earns just four thousand dollars. Nevertheless, if your game becomes a hit, you can become a millionaire within weeks.

Stories of sudden indie-game riches are appealing. They have a fairy-tale quality, the moral of which is often, "Work hard and you will prevail" (even though this kind of overnight success is often the result of an un-replicable recipe involving privilege, education, talent, toil, and timing). In the field of video games, which many people view as childish and pointless, these stories also have a legitimizing effect: they measure the medium's worth in dollars, when its artistic and moral worth is more questionable. Profiles of prominent indie game makers often lead with details of their financial success.

But for many of these young game-maker millionaires, who created their work out of a passion for play rather than prospecting, the wealth and attention can be jarring. In February, Dong Nguyen, the creator of Flappy Bird, a recent iOS game that had inexplicably risen to the top of the App Store charts, stopped selling his game even though it earned him an estimated fifty thousand dollars a day. "I am sorry 'Flappy Bird' users," he tweeted at the time. "22 hours from now, I will take 'Flappy Bird' down. I cannot take this anymore." He added that the game had "ruined" his "simple life." (He said in an interview with Rolling Stone that the invasion of his privacy by press and paparazzi, who had camped outside his home in Vietnam, had been a major factor in his decision.)

Ismail said what happened to him was like winning the lottery, with all of the complicated emotions that come with it. He has since sought out other developers whom he perceived to be on the cusp of a similar windfall, to talk them through the emotional landscape they might find themselves in and some practical considerations. "I advise them to find one thing to buy with the money," he said. Buying something tangible makes it more real. It's a healthy thing to do."

In October, 2013, Ismail travelled to Austin, Texas, to visit Davey Wreden, the twenty-four-year-old creator of a game called The Stanley Parable. Ismail had a hunch the game would be a commercial success. "I offered Davey my advice, and he went out to the store," Ismail said. Two hours later, Wreden returned home having decided how, if his game sold well, he would spend the money. "He said that he would go to the store and buy the cheapest and most expensive salmon," Ismail recalled. Wreden would then cook the two fish side by side and conduct a taste test to see whether the cost difference was justified.

Wreden's game has sold six hundred thousand copies, generating an estimated 6.3 million dollars for him and the game's artist, a British teen-ager named William Pugh. Following the success, Wreden bought a Ping-Pong table. He said that he planned to try the salmon experiment, too. Ismail's indulgence had been to buy each of the video-game consoles he had previously been unable to afford. Markus Persson, who earned more than a hundred million dollars in 2012 from his game Minecraft, told me in 2013 that he also initially felt guilty about his newfound wealth and mostly limited his luxury to the latest computer. (He has now acclimatized somewhat, he says, and travels by private jet and hosts lavish parties for friends and fans.)

Despite Ismail's warnings, Wreden still felt isolated and confused after his success. In February he wrote a frank blog post about the "depression" he has felt. He described an imagined conversation with someone chastising him for complaining. "Oh, yeah, we get it, real rough life you've got there," he wrote. "Sounds pretty miserable to be loved for your art. Maybe go cry about it into a pile of money?"

For game designers, the pressure to replicate a former success can be far more paralyzing than simply deciding how to spend the money. Persson recently cancelled 0x10c, the game he left Minecraft to develop, citing a "creative block." For Wreden, a major part of the problem is the scope that the money gives him to increase the ambition of his next project—like a filmmaker who moves from recording with a camcorder to managing a full-scale Hollywood-style production. "I like limitations," Wreden told me. "It's intimidating to think that we have enough time and resources to do whatever we want."

Some have chosen to put all of the money earned by their first success into a subsequent project. Jonathan Blow, the creator of Braid, a 2006 Microsoft-published game that was, arguably, the first mainstream indie success, also became a millionaire through his game. Blow's single extravagance was the purchase of a crimson Tesla Roadster for a hundred and fifty thousand dollars. He funnelled the remainder of the money he earned—which he estimates to be around four million dollars—into his next game, The Witness, due for release later this year. Blow's production comes with increased risk: it will need to sell many more copies than Braid to make back its costs. Blow says he doesn't feel any pressure to turn a profit. "I am just pursuing the ideas that I myself find most interesting," he told me. "I am not trying to make the most mass-market thing."

In 2010, after eighteen months of development, Edmund McMillan released Super Meat Boy, a fifteen-dollar game that has since sold more than two million copies. McMillan's story was featured in the documentary "Indie Game: The Movie," which he believes helped propagate the idea that independent-game development is an easy route to wealth.

McMillan receives e-mails from people who have quit their jobs to follow his example. "I'm glad the film inspired people, but I don't like the feeling that I've perpetuated a myth that people can get rich making games," McMillan, who spent close to a decade working on games from his single-room apartment, said. "The money has made relationships complicated," he said; distant family members and old acquaintances from school have approached him to ask for financial help. "I'm just a guy who makes games. I'm an artist who likes to be alone. This success has artificially elevated me; it's caused jealousy, even hatred." For this reason, McMillan stays away from industry events and other places where he might be recognized. He maintains that he has made money in order to continue to make games, and not the other way around. "If my games hadn't sold, I would be in my crappy one-bedroom apartment making more games," he said. "Maybe I'd be even happier than I am today."

Above: Jan Willem and Rami Ismail, the game makers behind Ridiculous Fishing. Photograph by Jim Wilson/The New York Times/Redux.

Source: NewYorker

Story: The Golden Gift


Some time ago, a friend of mine punished his 3-year old daughter for wasting a roll of gold wrapping paper. Money was tight, and he became infuriated when the child tried to decorate a box to put under the tree.


Nevertheless, the little girl brought the gift to her father the next morning and said, "This is for you, Daddy." He was embarrassed by his earlier overreaction, but his anger flared again when he found that the box was empty. He yelled at her, "Don't you know when you give someone a present, there's supposed to be something inside of it?"

The little girl looked up at him with tears in her eyes and said, "Oh, Daddy, it;s not empty. I blew kisses into the box. All for you, Daddy."

The father was crushed. He put his arms around his little girl, and begged for forgiveness. My friend told me that he kept that old box by his bed for years. Whenever he was discouraged, he would take out an imaginary kiss and remember the love of the child who had put it there.

In a very real sense, each of us as parents has been given a gold container filled with unconditional love and kisses from our children. There is no more precious possession anyone could hold.

Source: Really Link
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